![]() It is a useful ability to destroy an opponent’s card in the back. Uria, Lord of Searing Flames’s best effect is destroying one of the opponent’s set spells or traps. A good amount of continuous trap cards ensures a high ATK for Uria, Lord of Searing Flames. They are the fuel for this card’s offense. Uria, Lord of Searing Flames has a good amount of ATK to destroy the opponent’s monsters and inflict damage.įurthermore, a deck with Uria, Lord of Searing Flames needs a lot of continuous trap cards. The graveyard will have at least three continuous trap cards after the special summon. Therefore, Uria, Lord of Searing Flames has 3,000 ATK when you special summon it. It is a unique effect for a card’s offense. A deck with many continuous trap cards greatly increases Uria’s ATK. Uria, Lord of Searing Flames gains 1,000 ATK for each continuous trap card in your graveyard. The opponent can easily prevent the setup and destroy the continuous trap cards before you may activate them Second Effect: You cannot activate traps on the same turn that you set them. Jinzo prevents you from activating a trap card.įurthermore, Uria, Lord of Searing Flames is a slow card. An only opponent only needs to play cards with the ability to destroy traps such as Mystical Space Typhoon. An opponent can easily counter this strategy. The requirement of three trap cards on the field is a tough method. This requirement is a bad effect for a special summon. The effect has a high cost with a high level of difficulty. The first effect only allows you to special summon this Sacred Beast and you must tribute three continuous trap cards on your field. Uria, Lord of Searing Flames is a difficult monster to summon. This Sacred Beast has three effects and this monster’s theme is continuous trap cards. Uria, Lord of Searing Flames is also an evil version of Slifer the Sky Dragon. Uria, Lord of Searing Flames is one of the three Sacred Beasts. ![]() Neither player can activate Spell/Trap Cards in response to this effect’s activation. Once per turn: You can target 1 Set Spell/Trap your opponent controls destroy that target. This card gains 1000 ATK for each Continuous Trap in your GY. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY.
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